
While these embellishments freshen things up a bit, they also layer an all too familiar fighting system. Furthermore, Salt and Sanctuary has some variance in combat, allowing you to juggle enemies in the air while slashing them to bits like in the Devil May Cry games and there are certain abilities that can let you glide through the air with ease. There are more than a few platforming sections and your progress isn't just dependent on your combat skills but in your ability to hop across chasms. Where it differs from its inspiration is in traversal. Sure, there's a plot of sorts, which has you shipwrecked on an island in search of a princess, but it just serves an excuse to traipse around an island filled with sinister dungeons and cursed monuments. Like most games inspired by Dark Souls, the focus in Salt and Sanctuary is on exploration and combat instead of storytelling. Made by Ska Studios, who have been responsible for some Xbox 360 indie classics like Charlie Murder and The Dishwasher: Dead Samurai, Salt and Sanctuary follows the developer's edgy, violent design aesthetic and features hand-drawn characters.

It's a 2D action platformer that borrows liberally from Dark Souls. Salt and Sanctuary for the Nintendo Switch hits the hybrid console two years after its PS4, PS Vita, and PC release.
